VR Interactive Room
2021
This scene for the Oculus Quest 2 was created to explore the capabilities of Unity VR. The scene features interactive elements such as grab-able objects and teleportation zones. The crackling sound of a particle-driven fireplace can be heard through the headset, and the main feature of the scene is wearable hats that can be seen through a mirror. The brims are visible in first person, like a real-life hat. I was able to improve my skills in software development, programming, VR, and spacial recognition throughout this project.
All assets in this scene were provided from Unity.