VR Shooter Game
2021
I created a virtual reality (VR) physics-based action game where the player must defeat multiple groups of enemies in a stylized outdoor valley environment. Using Unity and an Oculus Quest 2 with motion controllers, players must harness weapons such as a sword or gun to attack and defeat the enemies.
The main goal for this game was to provide the player with an immersive experience that would simulate real-life action and re-action. The slime enemies I modeled, animated, and textured in blender before moving them to Unity. They feature a UI Health bar that responds to the amount of damage they have taken, changing from green to red as it gets lower. The enemies also implement Unity’s AI system. I created a Nav Mesh and Nav Agents that use a custom script to navigate the terrain and attack the player.
2021